Sunday, July 16, 2006

And for the Mobile Game Developer....

....SMNA - Smackall Mobile Networking API


SMNA is a multiplayer turn based mobile game API that allows mobile game developers to make mobile peer to peer networking. This API is easy to integrate with any type of turn based multiplayer game engines. The API uses HTTP connection via GPRS connection. SMNA API can be integrated with both online web based java game, and the mobile games, so that players from a webbased game can compete with a player using mobile.

For a costumized version of this API please contact them here.



Game Details:
The game is played on a board with 7 columns and 6 rows, which is placed in a vertical position. The players have 21 discs each, distinguished by color. The players take turns in dropping discs in one of the non-full columns. The disc then occupies the lowest unoccupied square on that column. A player wins by placing four of their own discs consecutively in a line (row, column or diagonal), which ends the game. The game ends in a draw if the board is filled completely without any player winning.

Strategy and tactics
Beginners will often overlook a simple threat to connect four discs; it is therefore important to always check all vertical, horizontal and diagonal lines before making a move. In more advanced play, one aims at forcing a win by making two threats simultaneously; conversely, one should prevent the opponent from doing so.

As a general rule of thumb, discs played in the center columns are more valuable than border column discs, because they participate in more potential four-disc lines (and accordingly limit the opponent's opportunities).

Among good players, the short term goal is to connect three discs, thereby preventing the opponent from playing in a certain column and creating a "threat" in that column. A player who manages to create two threats immediately on top of each other wins directly. Towards the end, the game then often turns into a complex counting match: both players try to win by forcing the other to play a certain column. In these situations, it is useful to realize that, if it's your move, then after filling an even number of places, it's still your move. Every column has an even number of places.

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1 comment:

Anonymous said...

Macronimous-Java ME mobile game development

http://www.macronimous.com/services/java_mobile_game_development.asp

Macronimous develop custom Java mobile games with J2ME using MIDP 2.0 and MIDP 1.0 Specifications as per your requirements.

We develop,

Multiplayer games - GPRS and Bluetooth based games
Content-driven games - Jave Multimedia API based games (JSR 135)
Visual games - 2D graphic games